AI Insights · Timothy · October 2025
Top 5 Basketball Games in Australia: Q3 2025 Performance
Explore the performance trends of the top basketball games in Australia during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the performance of the leading basketball games on the unified platform in Australia displayed varied trends in downloads, revenue, and active users, according to data from Sensor Tower.
Dunk City Dynasty experienced fluctuations in weekly revenue, peaking at approximately $7.4K in mid-August. Downloads saw a decline towards the end of the quarter, dropping from 2.7K in early August to around 1.3K by late September. Active users initially rose to over 10K in early August but later stabilized at approximately 5.7K.
The NBA 2K Mobile Basketball Game showed a consistent revenue stream, with weekly earnings ranging from $2.9K to $8.4K. Downloads were relatively stable, with a slight increase towards the quarter's end, reaching nearly 1.8K. Active users remained steady, hovering around 3.3K to 3.8K.
For Basket Battle, weekly revenue remained low, peaking at $19. Downloads fluctuated slightly, maintaining an average of around 1.3K. The game retained a solid base of active users, with numbers consistently around 20K.
NBA 2K25 MyTEAM saw a significant drop in revenue over the quarter, starting at $29.3K and decreasing to $568. Downloads also declined from 1.9K to around 500, while active users saw a modest drop, stabilizing at about 7.7K by the end of September.
Lastly, Basketball Stars™: Multiplayer maintained a steady revenue flow, with weekly earnings mostly ranging between $400 and $700. Downloads and active users showed slight variations, with downloads peaking at 766 in mid-July and active users decreasing from 1.8K to approximately 1.2K.
For more detailed insights and analysis, visit Sensor Tower's platform.